Mysterious Lights

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There has been an increasing number of disappearances out in the frontiers of the kingdom's territory, and unexplained lights and monsters associated with it. A team of hardy adventurers is called to deal with the monsters, and discover the truth behind the abductions!

The Search

Hunter

  • The party may choose to go hunting for the monsters, but this could very well lead them right into a trap!
  • Having Hunters along may help with this course of action.

Hunted

  • The party may attempt to make themselves out to be victims and draw in the monsters, then ambush them!
  • Rogues and Martial Artists may choose to wait in ambush while other party members draw out the monsters.
  • Magical Girls and Clerics make the best bait!

Invasion

  • The monster's trail leads to a half-buried strange vessel, clearly made to fly!
  • Alchemists may allow the party to avoid the defensive measures and slip inside unnoticed!
  • Berserkers may choose to smash up the place a little on their way in!

Retribution

  • The plot is unclear, but the victims all around make the situation quite clear! Time to shut this operation down!


Mysterious Lights GM Notes

Alien Monsters Strategy