Magical Girl

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An avatar of justice, Magical Girls stand on the front line to defend the innocent [and their party] from the terrible fates that threaten them!

WP 30 Defense 10 Morale 13

Strong Against: Head

Weak Against: Legs

Passive: Heroine

The Magical Girl gains +1 Morale for each teammate in Fighting condition, and +1 damage for each teammate in Helpless condition.

Passive: Spiritual Surge

When reaching 0 morale, a Spirit User gains 1d6 temporary morale. This morale is lost at the rate of 1 morale per turn, or if the Spirit User becomes Helpless. This may occur once per combat.


Attack Type Damage Description
Strike Melee Attack 2d4 Whack your opponent! +1 to hit. A Martial Artist may use his leg penalty instead of his hand penalty on this ability.
Helping Hands Ally Buff N/A May assist an ally by reducing a restraint's maximum HP by 1d6. If used by a Magical Girl, also deal 1d4+1 to the restraint's current HP. May not be used if Harnessed or Worse.
Boost Resolve Spell N/A Heals for 1d6 WP or remove one duration-based debuff immediately. Only Clerics may cast this spell on others.

Name Type Damage Description Cooldown
Justice Beam Ranged Attack 1d6 Blast an enemy with a shining rainbow beam! If this attack's damage roll is even, the target is taunted to the Magical Girl. N/A
Dramatic Dodge Self Buff N/A Grants the Magical Girl dramatic slo-mo and camera angles. Defense is increased by 3, but bondage HP rolls on successful attacks against her are increased by 2. Lasts until helpless. May be canceled at will on the Magical Girl's turn. See above
Virtuous Monologue AoE Debuff N/A Taunts all enemies to attack the Magical Girl and grants her -2 to damage for one turn. No hit roll. Each enemy must roll 15+ to break the taunt. Each turn this requirement is reduced by 1. This effect ends when the Magical Girl receives Hard bondage on all locations or receives the 'Mouthful' debuff. The Magical Girl may end this effect on her turn freely, but does not take actions while monologuing. 3 turns.
Transformation Sequence Self-Buff, Special N/A Trigger a flashy transformation sequence to redress the Magical Girl in a new costume, without the 'accessories' of her previous state! Roll 1d20 and see table below. If bondage is removed by the effect, it is disabled for the rest of combat. Otherwise, cooldown of 4 turns. See Table

Transformation Sequence

Roll Name Effect
1-2 Magical Submissive Girl! Magical Girl receives +2 to all Bondage Effect Rolls. This effect ends when Transformation Sequence is used again.
3-7 Brilliant Light Show! +2 to Defense and Virtuous Monologue auto-succeeds. Lasts two turns.
8-11 Magical Costume Change! Remove all bindings of Hard or less level.
12-16 Shining Example! Remove all bindings of Hard or less levels, and grant all allies +2 to escape for 1d4 rounds.
17-19 Light of Freedom! Remove all bindings of Extreme or less levels, 1d6 damage to all enemies.
20 Ultimate Form! Remove all bindings of Extreme or less levels, +2 to defense, Justice Beam strikes two enemies for the remainder of combat.