Rogue

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The shadowy rogue replaces honor and strength with finesse and ruthless efficiency to strike his foes from the shadows and fade away from their stumbling counterattacks.

WP 30 Defense 10 Morale 11

Strong Against: Head

Weak Against: Legs

Passive: Opportunist

The Rogue gets +2 to hit on any enemy who missed their last attack by 2 or more, gets +2 damage if no enemy targeted them since their last turn, and gets +2 hit and damage against a stunned target. These bonuses may stack.


Passive: Skillful Precision

The character scores a critical hit on 19-20 hit rolls


Attack Type Damage Description
Projectile Ranged Attack 2d4 Strike your opponent down from a distance. +1 to hit. Hunters may use this attack regardless of movement.
Concealment Self-Buff N/A Find a safe spot to settle into. Removes all defensive penalties from Standing Still. Lasts until struck by an attack or you choose to move. Rogues using this ability automatically dodge any hit roll that is a multiple of 3.
Thrust Kick Melee Attack 1d4 Force an enemy backwards with a powerful kick! Your target may be ranged attacked, and may not use any melee attacks on the next turn, regardless of movement. Gunslingers who exceed enemy defense by 3 or more may immediately use Projectile on this turn. This attack ignores arm bondage penalties, but may not be used at hobbled or worse leg bondage.

Name Type Damage Description Cooldown
Precision Strike Melee Attack/Debuff 1d6 The rogue strikes at an opponent's weak points, inflicting -2 to hit, -2 to defense, or 1 HP bleed per turn. Duration is equal to damage caused. On critical hit, the rogue may choose to apply two of the debuffs. If struck again, the rogue may choose to replace the debuffs on the target. A rogue may only have one debuff on a target, excepting a critical hit. N/A
Cheap Shot Melee Attack 1d6 Land a powerful blow directly to your opponent's sensitive spot to stun them! Choose to stun the target for up to 3 rounds and roll 1d4. If you equal or exceed your desired number, target is stunned for that duration.[Auto-succeed on 1 round] If this attack fails to stun, cooldown is set to 1 turn. 3 turns.
Dual Wield Melee/Reaction Attack 2d4x2 Strike with weapons in both hands! Two hit rolls and two damage rolls on the same target. A critical hit on either roll causes a max damage roll for that hand, but does not double the damage result. This ability can not be used if arms are Harnessed or worse. 1 turn.
Ruthless Blade Melee Attack, Special 2d6 The Rogue seizes upon a helpless target and attempts to finish them off with a strike directly to the vitals! This attack may only be used against a target who is stunned or debuffed. Ruthless Blade inflicts +1 damage per debuff on the target, and double damage to stunned targets. 4 turns.