Pyromancer
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The arcane equivalent of the Berserker, the Pyromancer harnesses the fire of his spirit to scorch his enemy and consume them in fire.
WP 25 Defense 8 Morale 12
Strong Against: Legs
Weak Against: Head
Passive: Rising Flame
Each Pyromancer attack lights the target on fire, adding 1 Flame Mark. At the start of the round, the enemy takes damage equal to the number of Flame Marks on them. On a turn where the Pyromancer does not attack the target, remove 2 Flame Marks. Maxes at 6 Marks.
Passive: Second-Guessing
May reroll one attack roll per battle
Attack | Type | Damage | Description |
---|---|---|---|
Bolt | Spell Attack | 2d4 | Zap your foes with your magical powers! +1 to hit. Sorcerers who use Gagspeak on this skill do not suffer the hit penalty. |
Wand Blast | Ranged Attack | 1d6 | Whip out your magical focus and toss a stunning bolt. Targets hit by this attack have -1 to hit for next turn. Alchemists using this attack also cause -1 defense. |
Magical Barrier | Spell Self-Buff | N/A | Block the enemy's next attack with magical power. When the next attack is received by the caster, the caster rolls the same damage or duration roll as the attacker. If the caster's roll exceeds the attacker's roll, the attack is canceled. Expended once used, pass or fail. Pyromancer barriers are made of fire and inflict a fire mark on the attacker, and two additional marks if the attack is successfully repelled |
Name | Type | Damage | Description | Cooldown |
---|---|---|---|---|
Eyes of Fire | Spell Attack | 2d4 | Unleash a blast of heat from the Pyromancer's eyes! May be used as long as the Pyromancer's eyes are unbound. Adds 1d4 Flame Marks on critical hit. | 1 turn. |
River of Fire | Spell Attack | 1d6 | Create a river of fire beneath the enemy. Places 2 Flame Marks on hit. | 1 turn. |
Conflagrate | Spell Attack | 3d4 | Ignite the air around the target violently. Does not add a Flame Mark to target. Stuns target on critical hit. | 3 turns. |
Burning End | Melee Attack, Special | ?d6 | Strike an enemy with your fist to unleash all the power of the fire upon them. Remove all Flame Marks from the target and inflict 1d6 for each mark removed. Requires at least 3 marks to be used. | N/A |