Morale&Bondage
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Morale
- All Classes have a Morale Value, and a Strength/Weakness rating
- Bondage applied to an area reduces Morale, based on the strength or weakness of the area.
- When a player's morale becomes negative, they become Helpless, and are exposed to potentially game-ending attacks
- Players choose at the start of their turn to return to Fighting or remain Helpless once they have regained half of their max Morale.
Helpless
- Helpless players are only able to struggle against their bondage, and Stand Still every turn. If Writhing, they make trap rolls if traps are in effect.
- Helpless struggling deals 1d8+1 damage, distributed as the player chooses, but is affected by all struggling debuffs.
Morale Debuffs
Bondage Level | Weak | Neutral | Strong |
---|---|---|---|
Easy | 2 | 1 | 0 |
Medium | 4 | 2 | 1 |
Hard | 6 | 3 | 2 |
Extreme | 9 | 5 | 4 |
Impossible | 12 | 8 | 7 |
Bondage
- Successful enemy attacks will add bondage HP to a restraint. Every attack adds both to the maximum and current HP of a restraint, but does not cancel existing damage.
- When the Max HP of a restraint exceeds thresholds, the bondage level will increase. Reducing the current HP of a piece of bondage does not reduce its level.
- Debuffs will increase as the bondage level rises.
- Each type of bondage has its own debuff lists for each level, and may have other special traits!
Bondage Thresholds
Bondage Level | Threshold |
---|---|
Easy | 1-3 HP |
Medium | 4-7 HP |
Hard | 8-12 HP |
Extreme | 13-20 HP |
Impossible | 21-30 HP |