Blademaster

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An elegant swordsman, the Blademaster cuts his opponents down with grace and style, battling one outmatched enemy at a time.

WP 35 Defense 9 Morale 12

Strong Against: Head

Weak Against: Arms

Passive: Duelist

At the start of combat, the Duelist chooses a target and gains +1 to hit and +1 defense against that target. A new target may be selected once that target is defeated.

Passive: Focused Strength

The character may take -1/-2/-3 to hit to increase damage of next melee attack by 1/+2/+3


Attack Type Damage Description
Slash Melee Attack 2d4 Slice at an opponent accurately. +1 to hit. Berserkers may use Focused Strength at -4/+4 on this attack.
Dagger Throw Ranged Attack 1d4 x 2 Throw daggers at your foes! Two separate attacks, may choose same target. If Blademaster hits both daggers on his chosen foe, enemy counts as standing still for this turn.
Taunt Spell Debuff N/A +2 to hit, target must attack the player for 1d3 rounds with -2 to hit. Roll 1d20 at the start of the enemy's turn. On 16+, this debuff fades. The Knight's Taunt is only checked on the first round of effect, and automatically succeeds on the remaining turns.

Name Type Damage Description Cooldown
Overhead Sweep Melee Attack 2d4 Stuns target on 13+ for one round. If Chosen Target, stuns automatically. 3 Turns.
Pursuit Melee Attack 1d6+2 Lunge into an enemy, and follow-up as opportunity arises. If enemy attacks any target besides the Blademaster, may use this attack again during the enemy's turn. 3 turns.
Bravado Self/Ally Buff N/A Grant +2 to hit or damage for 1d4 turns. Must be ungagged to use this on an ally. Duration of buff.
Coup de Grace Melee Attack, Special 4d6 Attempt to strike your opponent down with a masterful blow. Only usable on Duelist's chosen target. This attack only deals damage if it defeats the enemy. Usable once per combat. N/A