Blademaster
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An elegant swordsman, the Blademaster cuts his opponents down with grace and style, battling one outmatched enemy at a time.
WP 35 Defense 9 Morale 12
Strong Against: Head
Weak Against: Arms
Passive: Duelist
At the start of combat, the Duelist chooses a target and gains +1 to hit and +1 defense against that target. A new target may be selected once that target is defeated.
Passive: Focused Strength
The character may take -1/-2/-3 to hit to increase damage of next melee attack by 1/+2/+3
Attack | Type | Damage | Description |
---|---|---|---|
Slash | Melee Attack | 2d4 | Slice at an opponent accurately. +1 to hit. Berserkers may use Focused Strength at -4/+4 on this attack. |
Dagger Throw | Ranged Attack | 1d4 x 2 | Throw daggers at your foes! Two separate attacks, may choose same target. If Blademaster hits both daggers on his chosen foe, enemy counts as standing still for this turn. |
Taunt | Spell Debuff | N/A | +2 to hit, target must attack the player for 1d3 rounds with -2 to hit. Roll 1d20 at the start of the enemy's turn. On 16+, this debuff fades. The Knight's Taunt is only checked on the first round of effect, and automatically succeeds on the remaining turns. |
Name | Type | Damage | Description | Cooldown |
---|---|---|---|---|
Overhead Sweep | Melee Attack | 2d4 | Stuns target on 13+ for one round. If Chosen Target, stuns automatically. | 3 Turns. |
Pursuit | Melee Attack | 1d6+2 | Lunge into an enemy, and follow-up as opportunity arises. If enemy attacks any target besides the Blademaster, may use this attack again during the enemy's turn. | 3 turns. |
Bravado | Self/Ally Buff | N/A | Grant +2 to hit or damage for 1d4 turns. Must be ungagged to use this on an ally. | Duration of buff. |
Coup de Grace | Melee Attack, Special | 4d6 | Attempt to strike your opponent down with a masterful blow. Only usable on Duelist's chosen target. This attack only deals damage if it defeats the enemy. Usable once per combat. | N/A |