Berserker

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The Berserker harnesses their rage to enhance their physical power and destroy enemies in a burst of sudden unexpected action.

WP 35 Defense 9 Morale 13

Strong Against: Head

Weak Against: Arms

Mechanic: Bloodrage

The Berserker gains 1 Rage Mark on each turn and every time he is attacked by an enemy. 2 Rage Marks are gained on causing or receiving a critical hit, or scoring a kill. Rage Marks fuel certain abilities of the Berserker.

Passive: Vengeance

On the turn where the Berserker breaks free of bondage he may immediately attack.

Passive: Focused Strength

The character may take -1/-2/-3 to hit to increase damage of next melee attack by 1/+2/+3


Attack Type Damage Description
Slash Melee Attack 2d4 Slice at an opponent accurately. +1 to hit. Berserkers may use Focused Strength at -4/+4 on this attack.
Dagger Throw Ranged Attack 1d4 x 2 Throw daggers at your foes! Two separate attacks, may choose same target. If Blademaster hits both daggers on his chosen foe, enemy counts as standing still for this turn.
Taunt Spell Debuff N/A +2 to hit, target must attack the player for 1d3 rounds with -2 to hit. Roll 1d20 at the start of the enemy's turn. On 16+, this debuff fades. The Knight's Taunt is only checked on the first round of effect, and automatically succeeds on the remaining turns.

Name Type Damage Description Cooldown
Cleave Melee AoE 2d4+1 Slash through multiple foes powerfully! On hit, may roll hit again to deal half of the same damage [round down] to a second target. If the first target is defeated, or on critical hit, deal the same damage to second target. If used with Furious Rampage, all hits remain full damage. 2 turns.
Whirlwind Melee AoE 1d6 Whirl about, striking wildly with your blade! Strike 1d4 enemies, plus any enemy who melee'd you last turn. May not strike the same target twice. Individual hit rolls, but single damage roll. 3 turns.
All of my Hate Self Buff, Reaction N/A Use 2 Rage Marks to double the damage bonus of Focused Strength. Only 1 Rage Mark is used on miss. Must be declared at the same time as Focused Strength. While All of my Hate is on cooldown, Barbarian will not become Helpless. 2 turns.
Furious Rampage Reaction Special N/A Upon succeeding at a hit roll, may activate Furious Energy to take another action, spending one Rage Mark. If an attack misses, this effect ends and your defense is reduced by the number of Rage Marks spent until your next turn. On a critical fail, all Rage Marks are removed. This ability may be used multiple times, but increases the Rage Mark cost by 1 each time. Rage Marks may not be gained while this ability is active. Furious Energy's cooldown is reduced to 1 turn if the Berserker scores a kill. 3 turns.