Compulsion
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When a player is taken control of by a compulsion effect, you may select from the following:
Movement
Besides ordering them to stand still or move normally, you may also order them to:
Make themselves an easier target | Choose one enemy. Counts as moving, but that enemy gains +4 hit and +2 effect against the player. |
Throw themselves at a trap | Player automatically trips a trap. If there are multiple choices, roll within the trap range to determine effect. |
Action
The character may be ordered to:
Hold a player | Compelled player rolls a melee attack roll against another player. Normal actions may be used in counter against this [parry, dance] without causing damage. If successful, that player must roll a contesting 1d20 roll against the attacker or be stunned |
Shield Me | The controller forces the compelled player to block incoming ranged or spell attacks, giving the monster +4 defense. |
Tighten Bondage | Heal a piece of bondage by 1d4 bondage HP |
Kneel | Player is Submissive to a chosen enemy for 1d4 turns. |
Relax Guard | Disable any number of buffs and grant +4 to any bondage rolls. This may stack with 'Easier Target' |
Stand Idle | Skip the player's turn. RP is highly suggested to make this more interesting. |