Latex Rover

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A floating latex orb that shifts colors from now and then, suspended by an unknown means, and capable of surprising movements!

Boss

HP 40

Defense: 11

Passive Ability: Latex Filled

  • Every turn the Latex Rover will create a Latex Shield Orb
  • If struck for 5 or more damage, a Latex Shield Orb is spawned immediately
  • If a player's attack roll equals the Rover's defense exactly, the player also receives the damage dealt by their attack in Latex Bondage.
  • If a player critically fails a melee attack against the Rover, they will be engulfed immediately unless the Rover already has a victim.

Passive Ability: Orbit Shield

  • Shield Orbs spawned by the Rover do not take actions, but form a protective shield around the Rover.
  • When Shield Orbs spawn, they roll 1d20 to determine their position.
    • If a player's hit roll equals the position of the Shield Orb, the attack strikes the Shield Orb instead, causing it to explode like a Latex Orb with normal hit roll.
    • An Orb cannot have a position of 20.
    • An Orb with a position of 1 triggers on a critical fail in addition to other effects
    • Multiple orbs may have the same position, but only one is expended.
    • If the attack is an AoE attack, the Rover still receives damage on a hit.

Mechanic: Shield Orbs Def: 13

  • Players may choose to attack the shield orbs to lower the Rover's defenses
  • Shield Orbs are destroyed by any damaging attack

Attacks

Name Type Notes Effects

Jet of Latex

Ranged attack - Latex
  • The Rover shoots a jet of rubber at the target player
  • Hits immobilized players twice
  • On crit, knocks a player over, stunning them for a turn
  • 1d6 Latex Bondage on any area

Engulf

Melee Binding - Latex
  • The Rover floats onto a target, attempting to scoop them up into itself!
  • Engulfed victims cannot attack or escape, only struggle against Encoating.
  • Automatically hits on an immobilized target and no resist roll.
  • Only one target can be engulfed at a time.
  • On hit, victim rolls a physical hit roll with penalties. If higher than the Rover's roll, victim manages to shove the Rover off, taking 2d4 Latex Bondage to arms and 1d4 to head
  • If failed, the victim is engulfed inside the Latex Rover.

Encoat

Melee binding - Latex
  • Only usable against an Engulfed target. No hit roll required.
  • Other players must deal 10 damage to the Rover in a single turn to break the victim free
  • The victim inside rolls 1d4 on their turn, and reduces the damage required by that number
  • The damage threshold resets at the start of the victim's turn.
  • Hits the player for 2d6 Latex Bondage on each area, roll separately

Orb Kamikaze

Ranged Attack
  • A shield orb is launched out to explode on a player
  • Used by the Rover if it gets 5 or more Shield Orbs active
  • Resolve Latex Explosion as a Latex Orb, with +2 to hit

Latex Flood

AoE Attack
  • The Rover triggers an overflow on its Rover Vats, spilling latex all over the floor.
  • All players must roll a 10+ to avoid the flood.
  • Four turn cooldown while the vats refill.

1d8 Latex Bondage to legs, immobilized until a struggle roll is made against legs

Panicked Volley

AoE Attack
  • Used each turn when the Rover is below 12 HP
  • Does not take the Rover's turn
  • The Rover begins to throw its Shield Orbs at players as fast as they're generated
  • Spread between players
  • Resolve Latex Explosion as a Latex Orb, with +1 to damage

Conveyor Belt

Finisher Attack
  • After three turns of Encoating The Rover will unload a Engulfed victim from within it onto a conveyor belt.
  • Does not take the Rover's turn, but cannot Engulf a new victim this turn.
  • In 1d4 turns, the victim disappears into a chute to the Latex Slave Processing Line.
  • The victim must free arms or legs in order to push themselves off the belt.
  • An ally whose arms and legs are Medium or less may rescue the victim on a 10+ roll. This takes that player's turn, but they count as moving.

Binding Effects

  • Latex grips the body tightly, forming a seamless, uniformly tight coat that's hard to fight against!
  • Struggles against latex grow harder as the bondage increases.
  • This ability only applies if binds exist in all three areas.
  • Once total bondage HP is over 15, a die roll of 1 does no damage
  • Once total bondage HP is over 25, all struggles deal -1 damage
  • Once total bondage HP is over 35, a player must roll twice to struggle and use the lower result.

Latex (Head)

Effect Level Statuses Description
Easy Muffled A latex glob, vaguely ball-shaped, sticks between your lips and teeth to muffle you.
Medium Gagged The latex ball is bigger, and now coats over your whole mouth and cheeks.
Hard Obscured, Gagged, Hazed The latex has formed into a masklike shape, hiding your face beneath it and reducing your vision to shadows through darkened lenses. Every breath smells of latex, and you find yourself starting to feel more comfortable with that scent...
Extreme Blinded, Gagged, Tranced The latex creeps over the back of your head, and has no more face, pulling into a tight featureless shape of your head. Anonymity feels freeing, and you almost find yourself forgetting your own name in favor of a simpler number...
Impossible Hooded, Gagged, Submissive The latex thickens, and balloons outwards, forming a tight ball-hood that turns your head into a featureless rubber sphere, inflated from within to trap you in your own little prison. Your heart flutters, imagining what you look like from the outside. You're an object, no longer recognizable as a person, and ready to be used like the rubbertoy that you are...

Latex(Torso/Arms)

Effect Level Statuses Description
Easy None Latex wraps around the target's hands and forearms like long gloves, not inhibiting motion yet, but setting the skin atingle.
Medium Bound The latex coats the arms to the shoulder and over them, pulling upper arms in against the side to limit movement.
Hard Harnessed The latex wraps over your shoulders and torso, pulling arms behind the back, wrists pressed together and sealed together.
Extreme Mittened Latex wraps over the hands in big fat inflated rubber ball mittens, useless for hitting, or for gripping anything, still held behind the back.
Impossible Mittened Latex wraps the whole chest, a base for the tight rubber sleeve that pulls the arms together behind the back, the mittens formed into one rubbery bulge at the tip of the armbinder, which seals against the target's back to force them into a nigh-permanent arch forward.

Latex(Legs)

Effect Level Statuses Description
Easy No Effect Splotches of latex decorate the legs, maybe wrapping around them like legwarmers.
Medium Encumbered Latex wraps the feet and ankles, shifting and gripping in a way that denies the wearer any steady footing or traction, and threatens to stick each ankle to the other.
Hard Hobbled The latex around the ankles has climbed to the knee and sealed them both together in an awkward hopping pose.
Extreme Incapacitated Latex has climbed to just beneath the hips in a skirt-like hobble that wraps the legs tightly together from thigh to ankle, fitting the feet like awkward socks.
Impossible Incapacitated Your whole lower body is tightly hobble-sacked, from waist to toe-tips in a thick rubber sack that defies any attempt for you to stand up in it.