Boss

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Boss Buffs

  • Bosses can not be subject to crowd-control effects for more than a turn at a time. They will automatically win resist rolls, competing rolls, or just plain shake off any debilitating effects after losing one turn to them. Another effect may not be applied until the boss goes through a functional round.
    • This only references attacks that prevent the boss from attacking for a turn, not effects that redirect or divert the boss's attacks such as taunts or intercepts.
  • Bosses resist hit roll reducers and suffer only half normal penalties from any effect that reduces their to hit ability.
  • GMs may decide, based on logic, that certain attacks do not affect certain bosses, for instance attempting to throw the Costume Maker. GMs are permitted to 'punish' players for trying to 'overstep their bounds', as well. ;)