Tentacle Jockey

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Resembling an arachnid, this mass of tentacles leaps onto the back of intruders, restraining and directing them into danger.

HP: 18

Defense: 11

Passive Ability: Righting Relfex

  • When pouncing, on an odd roll miss, the Tentacle Jockey may choose a different target and roll to hit again.

Attacks

Name Type Notes Effects

Pounce

Melee Binding
  • Target is Immobilized
  • +3 Defence, as heroes try to avoid hitting the target.
  • If damage, Jockey releases it's target.

1d4 Goo Bondage HP.

Giddy-Up

Melee Binding / Special
  • Moves a grabbed target towards a chosen enemy.
  • On a crit, chosen enemy may perform a free attack.
  • 1d4 Goo Bondage HP.
  • -4 Defence against chosen enemy.

Milk

Melee Attack
  • Used automatically on a helpless grabbed target, not consuming the Jockeys turn.
  • WP drained is stored, and can be used by the Jockey to heal.

1d4 WP Damage, stored.

Nourish Self Heal / Ally Heal
  • Jockey releases a pounced target
  • Uses milked fluids to heal either itself, or another enemy.
  • If used on a Parasite, Parasite's Goo Explosion crits on a hit.

Convert stored WP to HP.

Binding Effects

Goo (Legs)

Effect Level Statuses Description
Easy Encumbered Splats of goo against the legs make walking awkward, sticking to each other and surfaces walked on...
Medium Hobbled The goo coat threatens to pull the victim's legs together, and grabs at the floor with every step!
Hard Hobbled The goo coat holds the victim's legs together, forcing an ungainly hop that threatens balance with every step, leaving a trail of goosplats along the floor!
Extreme Incapacitated The victim no longer hops, the goo having grown thick enough to turn both legs into one clumsy limb that's almost impossible to bend enough to do more than crawl!
Impossible Incapacitated The tight goo cocoon around your lower legs keeps catching against the ground beneath you, threatening to immobilize you with every step!
  • If at Hard or worse, when you choose to move, you must roll 8+leg bondage levels or immobilize yourself for the turn as the goo on your legs and feet clings to the floor.
    • You must also still make a trap roll!

Goo (Arms)

Effect Level Statuses Description
Easy No effect Gobs of goo stick to your torso and arms, but not enough to stop your movement, long as you don't press yourself against anything!
Medium Bound Enough goo to pin your upper arms into your sides has hit your torso, weighing on your shoulders and arms.
Hard Harnessed Your shoulders and arms are pinned to your sides, the weight and stickiness keeping you from making more than slight motions.
Extreme Mittened Globs of goo have captured your wrists and arms, making it impossible to effectively gesture or hold anything aggressively!
Impossible Mittened goo coats over your whole torso from shoulders to waist, pinning your arms into your sides in whatever position you last struggled them in, unable to separate them from yourself.

Goo (Head)

Effect Level Statuses Description
Easy Gagged A blob of goo splatters against the victim's lips, sealing them.
Medium Obscured, Gagged More goo is splattered around the face and mouth, sealing the jaw shut, maybe a little inside, even, blocking some of your vision.
Hard Blinded, Gagged The goo splat includes the victim's face, leaving them with a sticky mess covering over their eyes.
Extreme Hooded The goo gob is all over the victim's head, even covering their ears, leaving them unaware of their surroundings!
Impossible Hooded The victim's whole head and hair is covered by a thick coat of the sticky substance, robbing them of facial features, or any way to know what's going on around them!