Status2

From Bondage Adventure
Jump to navigation Jump to search


  • Only similar bondages stack and increase the level. Otherwise, bondage is applied overtop of other bondage, requiring a captive to escape multiple layers of binding before they are free. Unless otherwise stated, the captive can choose which binding they struggle against.
  • Multiple causes for the same condition do not stack. The highest state overrides the others.

Bondage Levels

Easy 1
Medium 2
Hard 3
Extreme 5
Impossible 8 (If not otherwise stated, same effects as Extreme, but worse Escape Tables)


Status Effects

Immobilized

  • Must 'stand still', but the penalty to Defense is only -2. If using a melee attack, can only target someone who melee attacked you in the previous turn.
  • Stimulated and Immobilized forces the target to stand still, and take -2 to all rolls. Move Action is still used.

Stunned

  • Take no action this turn, stand still. If applied during target's turn, turn ends. If applied out of turn, next turn is lost.
  • No reaction abilities may be used.
  • +2 to any effect or damage rolls against this target, -2 to any resist rolls of any type.

Compelled

  • As stunned, but instead of taking no action, the victim may be ordered to do specific actions. See Compulsion

Mouth Bondage

Muffled -2 to spell hit.
Gagged Unable to use Spells
Mouthful Gagged, -1 to willpower, -2 to escape against this gag
  • GMs may choose to order a gagged player not to table-talk to other players.

Head Bondage

Obscured -1 Hit, -1 Defense, -2 Traps
Blinded -3 Hit, -2 Defense, -3 Traps
Hooded -4 Hit, Defense, Traps

Hand Bondage

Bound -1 Melee Hit / -2 Ranged Hit / -1 Assist.
Harnessed -3 Melee Hit / -4 Ranged Hit / -3 Assist. May not attempt to escape other bindings of 'Hard' or higher.
Mittened May not use non-spell attacks / assist escapes. May not escape other bindings.

Leg Bondage

Encumbered -1 Traps, Defense
Hobbled -2 Traps, -3 Defense
Incapacitated -3 Traps, -5 Defense

Toys

Teased +1 damage taken
Filled +2 damage taken
Stimulated +3 damage taken, must move every round, 3 damage on failed struggle.

Entranced

  • These penalties stack with Willpower debuffs.
Hazed +1 Effect, -1 Willpower
Tranced +2 Effect, -2 Willpower
Submissive +2 Effect, -3 Willpower