Status2
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- Only similar bondages stack and increase the level. Otherwise, bondage is applied overtop of other bondage, requiring a captive to escape multiple layers of binding before they are free. Unless otherwise stated, the captive can choose which binding they struggle against.
- Multiple causes for the same condition do not stack. The highest state overrides the others.
Bondage Levels
Easy | 1 |
Medium | 2 |
Hard | 3 |
Extreme | 5 |
Impossible | 8 (If not otherwise stated, same effects as Extreme, but worse Escape Tables) |
Status Effects
Immobilized
- Must 'stand still', but the penalty to Defense is only -2. If using a melee attack, can only target someone who melee attacked you in the previous turn.
- Stimulated and Immobilized forces the target to stand still, and take -2 to all rolls. Move Action is still used.
Stunned
- Take no action this turn, stand still. If applied during target's turn, turn ends. If applied out of turn, next turn is lost.
- No reaction abilities may be used.
- +2 to any effect or damage rolls against this target, -2 to any resist rolls of any type.
Compelled
- As stunned, but instead of taking no action, the victim may be ordered to do specific actions. See Compulsion
Mouth Bondage
Muffled | -2 to spell hit. |
Gagged | Unable to use Spells |
Mouthful | Gagged, -1 to willpower, -2 to escape against this gag |
- GMs may choose to order a gagged player not to table-talk to other players.
Head Bondage
Obscured | -1 Hit, -1 Defense, -2 Traps |
Blinded | -3 Hit, -2 Defense, -3 Traps |
Hooded | -4 Hit, Defense, Traps |
Hand Bondage
Bound | -1 Melee Hit / -2 Ranged Hit / -1 Assist. |
Harnessed | -3 Melee Hit / -4 Ranged Hit / -3 Assist. May not attempt to escape other bindings of 'Hard' or higher. |
Mittened | May not use non-spell attacks / assist escapes. May not escape other bindings. |
Leg Bondage
Encumbered | -1 Traps, Defense |
Hobbled | -2 Traps, -3 Defense |
Incapacitated | -3 Traps, -5 Defense |
Toys
Teased | +1 damage taken |
Filled | +2 damage taken |
Stimulated | +3 damage taken, must move every round, 3 damage on failed struggle. |
Entranced
- These penalties stack with Willpower debuffs.
Hazed | +1 Effect, -1 Willpower |
Tranced | +2 Effect, -2 Willpower |
Submissive | +2 Effect, -3 Willpower |