Slime Caves

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A massive hive of slimes have been found housing itself in a cave. A city nearby has put in the cry for help, and it's your job to answer!

Entry

The cave has a few branching paths, with little to no guides on what leads where. Best take a stab in the dark and try a path.

  • A leader will do 3 rolls and add their totals together to figure out what path the team takes.

Discovery

One way or another, the team finds a group off slimes and combat ensures!

  • Depending on Entry, there might be traps, and/or reinforcements.

The Queen!

Taking care of that fight, the team progresses deeper till they reach the very heart of the situation!

  • Depending on turns taken doing discovery, this battle might have extra surprises.

Slime Caves GM Notes

Living Slime Strategy

Slime Bondage

Sinking Bondage