Shadow Brute

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A huge demon with more brawn than brains, he overpowers victims to be dragged off to the shadow realm!

HP: 21

Defense: 8

Passive Ability: Thick Skin

  • Shadow Brutes are heavily armored, and turn aside damage by sheer toughness.
  • If an attack hits by a die roll of 10 or less, half damage is inflicted. [round up]
  • No DoT effects work on a Shadow Brute, and debuffs last half as long.

Passive Weakness: Sluggish

  • The Brute's slow speed makes it difficult for him to catch targets.
  • Melee attacks from the brute automatically miss against moving targets if the player rolls a 9+.

Attacks

Name Type Notes Effects

Leashed

Ranged Binding - Shadow
  • The brute sweeps out a long chain leash to entrap and drag a victim into his grasp.
  • This removes the brute penalty for Sluggish.
  • May target any area. Effect ends if leashed part is freed.
Roll Effect Level
1-12 Bondage + 1
13-19 Bondage + 2
20 Bondage + 3

Chained

Melee Binding - Shadow
  • The brute attempts to overpower and chain up the player!
  • Does not work on any area which has 3 or more levels of bondage already.
  • May only exceed 6 levels of bondage on an area on critical hit.
  • The brute rolls 2d3 and the player rolls 1d4, causing the difference in bondage to an area. If player wins, no bondage is applied
  • On critical hit, the brute rolls 2d6 and picks the higher die for his result.

Abducted

Melee Attack
  • The brute hoists the chained player over a shoulder and pulls them off through a portal into the Shadow Realm
  • May be used on players who have four or more bondage levels between at least two areas.
  • Player and Brute are phased.
  • Other players may roll 8+ to slip through the portal while it's open behind the Brute.
    • On crit-fail, that player rolls for Deeper Shadows next round, but remains unphased.

Posted

Melee Debuff
  • The player's chain leash is locked to a mount, anchoring them in the Shadow Realm.
  • No hit roll required, player must be leashed and phased.
  • Player must have at least six total bondage levels.
  • Effect fades if bondage is reduced below six, or if leash is escaped.
  • Player does not gain progressive bonus to escape. Already-earned bonuses remain.

Dominated

Melee Attack
  • The brute exerts dominance over a chained player.
  • If player is Posted, roll 1d2. On 2, player is Submissive until next turn.
  • Inflicts 1d6 damage and Teased status.
    • If used consecutively, add previous damage roll to next roll.
    • If damage exceeds 10, player is Stimulated.
    • Teased and Stimulated effects fade when attack is not used consecutively.

Binding Effects

Shadow Realm

  • Shadow Binds are +1 to escape normally, but -1 once in the Shadow Realm
  • Shadow monsters will phase players into the Shadow Realm.
    • Phased players may not be affected by unphased players or enemies and vice versa.

Deeper Shadows

  • Whenever a player is in the Shadow Realm, the GM will roll 1d8 at the top of the round.
    • On a 1, players do not have to roll for Deeper Shadows that turn.
  • Any phased player must roll above that number or gain +3 bondage HP for each turn spent in the Shadow Realm.
    • Bondage must be added to already-existing bindings, and is placed by the GM.
    • On crit fail, gain +3 Bondage HP to all, creating bindings if they do not exist. If there would be more than +9 Bondage HP normally, the GM then may place the remainder.
    • Number of turns resets once the player escapes.

Escaping Shadows

  • Players may use a move or action to attempt to fight their way out of the Shadow Realm.
    • Players must roll 15+ to escape. A failure uses the action taken and the player is considered standing still.
    • Players gain a +3 to this roll for a failed attempt and +6 on a successful roll. This bonus does not reset until escape.
    • Players may choose not to leave on a successful roll in order to stay and rescue another player.
    • Any successful escape of 20+ [including bonuses] may also rescue another player.
    • Any player who escapes the Shadow Realm is immune to phasing for their next two turns.

Shadow (Head)

Effect Level Statuses Description
Easy Obscured Shadowy clouds float around your head, making it hard to see clearly.
Medium Obscured, Muffled The shadows grow murky and thicker, conforming themselves to your head's shape, dragging at your lips and distorting the your voice.
Hard Obscured, Gagged, Hazed The shadows thicken into a leathery strap, forcing a broad band in your lips. The embrace of the darkness feels seductively snug...
Extreme Blinded, Mouthful, Tranced Shadows shift to opaque black over the eyes, and the bar grows thick enough to slightly strain your jaw. But that's alright, the voices whisper, the harness straps tucked so comfortably around you...
Impossible Hooded, Mouthful, Submissive Pitch black leather sheaths your head entirely, leaving you only the sensations and whispered words, assuring you that you're in your proper place and needn't worry

Shadow(Torso/Arms)

Effect Level Statuses Description
Easy Bound Shadowy shackles lock your wrists together in front of you with a short black chain.
Medium Bound The shackles and chains are thicker, covering your whole forearms and growing thicker...
Hard Harnessed The chains pull and attach your wrists behind you, making combat quite difficult indeed!
Extreme Mittened A new set of shadowy black shackles lock between your upper arms, connecting to the lower ones with a thick chain and denying the ability to move your arms much at all!
Impossible Mittened, Submissive Cool sensation wraps around your neck, a collar atop the chains to anchor your restraints and send shudders through your body, weakening your will from within.

Shadow(Legs)

Effect Level Statuses Description
Easy No Effect Shadowy shackles lock around your ankles, a dark chain too loose and light to slow your movement.
Medium Encumbered The chain seems to be shortening its links, and growing heavier, slowing you down...
Hard Hobbled Only a few links remain, leaving you stumbling, the shackles growing larger, almost covering your whole shins...
Extreme Hobbled Your leg irons cover from ankle to just beneath the knee, thick and unyielding. They're also locked directly together, allowing you to 'inch-walk' but no more, lest you fall over.
Impossible Incapacitated Your leg shackles are no longer separate pieces, but solidly attached together, seamlessly locking your legs together from just below the knees down, with two attached cuffs going to your thighs and frogtying your legs, to force you to kneel or crawl about in the thick, heavy irons.