Shadow Binds

From Bondage Adventure
Jump to navigation Jump to search

Shadow Realm

  • Shadow Binds are +1 to escape normally, but -1 once in the Shadow Realm
  • Shadow monsters will phase players into the Shadow Realm.
    • Phased players may not be affected by unphased players or enemies and vice versa.

Deeper Shadows

  • Whenever a player is in the Shadow Realm, the GM will roll 1d8 at the top of the round.
    • On a 1, players do not have to roll for Deeper Shadows that turn.
  • Any phased player must roll above that number or gain +3 bondage HP for each turn spent in the Shadow Realm.
    • Bondage must be added to already-existing bindings, and is placed by the GM.
    • On crit fail, gain +3 Bondage HP to all, creating bindings if they do not exist. If there would be more than +9 Bondage HP normally, the GM then may place the remainder.
    • Number of turns resets once the player escapes.

Escaping Shadows

  • Players may use a move or action to attempt to fight their way out of the Shadow Realm.
    • Players must roll 15+ to escape. A failure uses the action taken and the player is considered standing still.
    • Players gain a +3 to this roll for a failed attempt and +6 on a successful roll. This bonus does not reset until escape.
    • Players may choose not to leave on a successful roll in order to stay and rescue another player.
    • Any successful escape of 20+ [including bonuses] may also rescue another player.
    • Any player who escapes the Shadow Realm is immune to phasing for their next two turns.

Shadow (Head)

Effect Level Statuses Description
Easy Obscured Shadowy clouds float around your head, making it hard to see clearly.
Medium Obscured, Muffled The shadows grow murky and thicker, conforming themselves to your head's shape, dragging at your lips and distorting the your voice.
Hard Obscured, Gagged, Hazed The shadows thicken into a leathery strap, forcing a broad band in your lips. The embrace of the darkness feels seductively snug...
Extreme Blinded, Mouthful, Tranced Shadows shift to opaque black over the eyes, and the bar grows thick enough to slightly strain your jaw. But that's alright, the voices whisper, the harness straps tucked so comfortably around you...
Impossible Hooded, Mouthful, Submissive Pitch black leather sheaths your head entirely, leaving you only the sensations and whispered words, assuring you that you're in your proper place and needn't worry

Shadow(Torso/Arms)

Effect Level Statuses Description
Easy Bound Shadowy shackles lock your wrists together in front of you with a short black chain.
Medium Bound The shackles and chains are thicker, covering your whole forearms and growing thicker...
Hard Harnessed The chains pull and attach your wrists behind you, making combat quite difficult indeed!
Extreme Mittened A new set of shadowy black shackles lock between your upper arms, connecting to the lower ones with a thick chain and denying the ability to move your arms much at all!
Impossible Mittened, Submissive Cool sensation wraps around your neck, a collar atop the chains to anchor your restraints and send shudders through your body, weakening your will from within.

Shadow(Legs)

Effect Level Statuses Description
Easy No Effect Shadowy shackles lock around your ankles, a dark chain too loose and light to slow your movement.
Medium Encumbered The chain seems to be shortening its links, and growing heavier, slowing you down...
Hard Hobbled Only a few links remain, leaving you stumbling, the shackles growing larger, almost covering your whole shins...
Extreme Hobbled Your leg irons cover from ankle to just beneath the knee, thick and unyielding. They're also locked directly together, allowing you to 'inch-walk' but no more, lest you fall over.
Impossible Incapacitated Your leg shackles are no longer separate pieces, but solidly attached together, seamlessly locking your legs together from just below the knees down, with two attached cuffs going to your thighs and frogtying your legs, to force you to kneel or crawl about in the thick, heavy irons.