Living Suit Strategy

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  • These suits all wish to get a body to be able to then perform one task or another. They will seek out a target, and suit them up!
  • Suits cannot be taunted off their target, only forcibly removed. They may be taunted before they manage to start coating a player. Taunts may also be used to redirect a suit's 'suited' attacks.
  • Suits may remove themselves from a player voluntarily, at GM decision.
  • Crit-fail attacks on a suit already on a player may stun either the attacker or the victim, GM choice.
  • Crit-fail struggles against suits allow them an immediate Suit Envelopment attack, plus stun if Toy Bondage is present.
  • Players may not use Ranged Attacks against a suit on themselves.
  • Worn Suit attacks on other players get +2 to hit if total bondage exceeds 10.
  • Stunned suits grant a +2 to all escape checks, as the suit cannot actively foil your attempts to take it off.
  • Defeated suits remain on their victims, but grant +5 to all escape checks. Other suits may replace the existing bondage, instantly removing it with a matching area attack.


Attack priorities: [GMs may deviate as they see necessary]

Puppy Suit

  1. Use Puppy Play.
    • If Puppy Play has already been used this round, use Puppy Grooming.
    • If an assisting player succeeds at assist, use Dogcatcher Kennel unless that player has six or more bondage suit levels on themselves already.
  2. If player succeeds in reducing an area below 2, use Suit Envelopment to increase the bondage.
    • If player does this 3 times, use Suit Envelopment until bondage is 5 or more.
  3. Suit a player, bottom to top


Renamon Suit

  1. Suit Grind against randomly chosen targets, prioritizing other Rena-Suits
  2. Grapple players under attack from suits, prioritizing other Rena-Suits
  3. If player succeeds in reducing an area below 2, use Suit Envelopment to increase the bondage.
    • If player does this 3 times, use Suit Envelopment until bondage is 5 or more.
  4. Suit a player's arms using the bonus from the other two parts.
  5. Suit a player on legs or head, getting the other part afterwards

Maid Suit

  1. Use 'Time to Dust' on opposing player. Prefer physical attackers, tend to be 'dirtier'
  2. If total bondage drops below total of 5, or if Dust Marks reach 5, use 'Straighten Uniform'
  3. Suit player's legs, then arms, then head. Order will not deviate.
    • If player succeeds in reducing an area below 2, use Suit Envelopment to increase the bondage.
    • If player does this 3 times, use Suit Envelopment until bondage is 5 or more.


Mermaid Suit

  1. While in the Latex Aquarium, use Siren's Call to lure victims in.
    • If removed from Latex Aquarium, attempt to get back in before it fades.
  2. Summon a Latex Aquarium.
    • If Aquarium is on cooldown, use Siren's Call to distract foes.
  3. If player succeeds in reducing an area below 2, use Suit Envelopment to increase the bondage.
    • If player does this 3 times, use Suit Envelopment until bondage is 5 or more.
  4. Bind a player, starting with Arms or Legs, and moving to Head afterwards


Extra

  • The Renamon, Maid, and Mermaid suits can be used as 'suited' foes, already 'wearing' someone and having access towards attacks as if at 'extreme (5)' bondage in all locations. This bondage doesn't increase for any reason, nor can it decrease.
    • If a GM desires and it's OK with the players, he can use defeated players as foes, leaving them at the bondage they where taken away in, or increasing it to impossible (8). If freed, the GM may decide how much HP that player regains to rejoin the party, if at all.
  • Unoccupied suits with no other targets may 'distract' a player in the process of being suited. Normal hit roll, on success grants +2 to hit and effect of any bondage attack. [Does not apply to 'Suit Envelopment' effect rolls.]