Latex Chaser

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This four-legged latex creature is designed to chase down quick and elusive targets.

HP: 20

Defense: 9

Passive Ability: Relentless

  • If the Chaser pounces at a player and misses, roll 1d6. On 4+, it may reroll the attack
  • If the Chaser pounces at a player and hits, roll 1d6. On 5+ it may rub twice this turn.
  • This may only occur once per turn.

Attacks

Name Type Notes Effects

Latex Spray

Ranged Binding - Latex (can target head, arms or legs)
  • Roll effect against a second area on critical hit

1d4 Latex Bondage

Pounce

Melee Binding - Latex
  • Attempts to pin a target to the ground
  • On target's turn, may try to break free, contested d20 roll.
    • If freed, target may take their turn.
    • Target receives their arm penalty or leg penalty, whichever is less, to their contested roll
  • The player may attack the chaser with melee or spell attacks. Ranged attacks are unusable while pinned.
  • Other players attack the Chaser at normal hit rolls.
  • Being stunned, or taking 4 or more damage in one round knocks the Chaser off its victim.

1d6 Latex Damage

Rub

Melee Binding - Latex
  • Used on a pinned target
  • +3 to hit
  • 1d6+X Latex Damage
  • X starts at 1, doubles every turn that Rub is used in succession.

Shadow Dodge

Self Buff
  • The Chaser's form becomes shadowy and indistinct, making it harder to track.
  • Chaser gains +3 Defense
  • Bonus is disabled if hit or if a counterattack is successful
  • Effect is paused during a Pounce, and not disabled if hit in that time.
  • Any missed attack on the Chaser allows it to attempt Pounce on the attacker as a reaction
  • Crit fails on attack cause the Pounce to automatically hit.
  • This does not take the Chaser's turn.

Slave Abduction Container

Finisher Attack
  • The Chaser pulls a Helpless player into its body and into its tail, stretching it around them like a sleepsack to be carried away.
  • The chaser attempts to leave the combat with its bagged captive, and is unable to fight otherwise.
  • Players may still do Helpless struggles on their turn.
  • Players roll contested d20 against the Chaser on their own turn, and the Chaser's turn.
  • Each failure gives the player a -2 to the contested rolls as they tire out struggling
  • If the player succeeds 3 times, they will break free and inflict 2d4 damage to the Chaser.
  • If the player fails 3 times, they are abducted away to be processed. [Remove Chaser from combat, player receives Game Over.]
  • A hit on the Chaser counts as a success.
  • If a player stops being Helpless, they receive +4 to their contested rolls and no longer have penalty for any losses.

Binding Effects

  • Latex grips the body tightly, forming a seamless, uniformly tight coat that's hard to fight against!
  • Struggles against latex grow harder as the bondage increases.
  • This ability only applies if binds exist in all three areas.
  • Once total bondage HP is over 15, a die roll of 1 does no damage
  • Once total bondage HP is over 25, all struggles deal -1 damage
  • Once total bondage HP is over 35, a player must roll twice to struggle and use the lower result.

Latex (Head)

Effect Level Statuses Description
Easy Muffled A latex glob, vaguely ball-shaped, sticks between your lips and teeth to muffle you.
Medium Gagged The latex ball is bigger, and now coats over your whole mouth and cheeks.
Hard Obscured, Gagged, Hazed The latex has formed into a masklike shape, hiding your face beneath it and reducing your vision to shadows through darkened lenses. Every breath smells of latex, and you find yourself starting to feel more comfortable with that scent...
Extreme Blinded, Gagged, Tranced The latex creeps over the back of your head, and has no more face, pulling into a tight featureless shape of your head. Anonymity feels freeing, and you almost find yourself forgetting your own name in favor of a simpler number...
Impossible Hooded, Gagged, Submissive The latex thickens, and balloons outwards, forming a tight ball-hood that turns your head into a featureless rubber sphere, inflated from within to trap you in your own little prison. Your heart flutters, imagining what you look like from the outside. You're an object, no longer recognizable as a person, and ready to be used like the rubbertoy that you are...

Latex(Torso/Arms)

Effect Level Statuses Description
Easy None Latex wraps around the target's hands and forearms like long gloves, not inhibiting motion yet, but setting the skin atingle.
Medium Bound The latex coats the arms to the shoulder and over them, pulling upper arms in against the side to limit movement.
Hard Harnessed The latex wraps over your shoulders and torso, pulling arms behind the back, wrists pressed together and sealed together.
Extreme Mittened Latex wraps over the hands in big fat inflated rubber ball mittens, useless for hitting, or for gripping anything, still held behind the back.
Impossible Mittened Latex wraps the whole chest, a base for the tight rubber sleeve that pulls the arms together behind the back, the mittens formed into one rubbery bulge at the tip of the armbinder, which seals against the target's back to force them into a nigh-permanent arch forward.

Latex(Legs)

Effect Level Statuses Description
Easy No Effect Splotches of latex decorate the legs, maybe wrapping around them like legwarmers.
Medium Encumbered Latex wraps the feet and ankles, shifting and gripping in a way that denies the wearer any steady footing or traction, and threatens to stick each ankle to the other.
Hard Hobbled The latex around the ankles has climbed to the knee and sealed them both together in an awkward hopping pose.
Extreme Incapacitated Latex has climbed to just beneath the hips in a skirt-like hobble that wraps the legs tightly together from thigh to ankle, fitting the feet like awkward socks.
Impossible Incapacitated Your whole lower body is tightly hobble-sacked, from waist to toe-tips in a thick rubber sack that defies any attempt for you to stand up in it.