Chieftain

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A powerful, well fed Alpha, towering over the rest of his tribe. The Chieftain licks his lips, exhilarated at the prospect of adventurers travelling to his tribe to bare his young!

HP: 35

Defense: 10

Passive Ability: Pack Leader

  • When rolling for initiative, the Chieftain may switch places with the highest rolled enemy
  • At the start of the Chieftain's turn, if enemy count < player count Chieftain may summon a Wolven Hunter or Human Proselyte, acting next round at same initiative as the Chieftain.

Passive Ability: Adulation

  • The Chieftain's human thrall's tend to their leaders wounds with fanatical devotion.
  • May heal 1d4 HP for each Human Proselyte, consuming the Proselyte's next turn.

Attacks

Name Type Notes Effects

Dominant Display

AOE Debuff
  • The Chieftain attempts to intimidate the party with his commanding aura
  • Rolls to hit all players.
  • Contested d20 roll against each player.
  • - If win by 0-5, Victim Hazed for 3 rounds
  • - If win by 5-10, Victim Tranced for 3 rounds
  • - If win by 10+ Victim is Submissive for 3 rounds
  • Crit applies Submissive to the entire party for 3 rounds
  • 3 round cooldown

Hazed / Tranced / Submissive

Choose a Mate

Debuff / Ranged Binding - Leather Cord
  • With skill displaying his years of experience, the Chieftain lasso's a player, isolating them and proclaiming they must replenish the wolves they have slain.
  • +3 to hit if not using Lay Claim or Breed an Heir.
  • -2 defense to target until new target is selected, persisting even after bondage is removed.

1d8 Bondage HP to location of choice.

Lay Claim

WP Attack / Debuff
  • With a speed betraying the beasts size, the Chieftain pins down and thrusts wildly into his mate, intending to drug them with his seed as quickly as possible.
  • Used on Immobilized or helpless players.
  • Target is Immobilized and Squirming
  • The Chieftain's towering frame intimidates his target into not resisting, -3 to target hit roll.
  • On the targets turn, player rolls to hit to push off the Chieftain before he can climax. Cannot roll to hit if helpless.
  • 50% chance to be interrupted if Chieftain takes damage.

1d4 WP Damage.

Breed an Heir

WP Attack / Compulsion
  • Requires Lay Claim be active on target
  • The Chieftain climaxes, knotting and pumping copious amounts of aphrodisiac seed into his conquest!
  • Repeats every turn, not consuming the Chieftain's turn.
  • Player must make a willpower roll of 7+ to resist the cottonwine infused seed, or perform an Immobilized compulsion action, increases by 1 each round Breed an Heir is used.
  • Applies Writhing

1d8+x WP Damage. +1 for each turn used.

Pop

Debuff
  • No hit roll.
  • The Chieftain roughly pulls out his knot, seeking to claim a new mate!

Stuns target for 1 round.

Binding Effects

Cord (Arms)

Effect Level Statuses Description
Easy No effect A lasso loops around your waist.
Medium Bound The cord wraps around your arms, pinning them to your sides tightly!
Hard Harnessed The leather wraps around elbows, wrists and waist to hold your hands securely behind your back!

Cord (Head)

Effect Level Statuses Description
Easy Muffled A few wraps of leather cord are tied around your mouth, making it difficult to speak.
Medium Gagged A rag is stuffed into your mouth, forcing you to open wide with more cord wrapped tightly around your head to secure it.
Hard Gagged A thick strap of leather is placed around your neck, fitting you with a leashed collar.
Extreme Blinded and Gagged A strip of cloth is tied hastily around your head, blocking out your sight!
Impossible Hooded and Gagged A tight cloth bag is pulled over your head, with a long strand of cord threaded the entire away around your collar and tied snugly behind your head, you'll have to unthread the entire cord to remove it!

Cord (Legs)

Effect Level Statuses Description
Easy No Effect A lasso looped loosely around your legs.
Medium Encumbered The cord is pulled tight around your knees, making walking difficult!
Hard Hobbled Multiple turns of leather cord wrap around your legs, forcing you to hop!

Hogtie

Effect Level Statuses Description
Medium Bound, Encumbered A loose hogtie, wrists and ankles connected with a little slack.
Hard Harnessed, Hobbled This hogtie is much tighter, keeping legs and wrists almost touching the whole time, little room to escape!
Extreme Harnessed, Incapacitated A tighter hogtie that includes a chest harness, forcing the victim to curl up off the ground as the tension is added to their torso.
Impossible Mittened, Incapacitated The feet brush the elbows of a tight reverse prayer harness, keeping those pesky hands out of the way! There's little to no give, and escaping will be quite a task!
  • This binding replaces arm and leg bondage.
  • This binding turns into Easy arm and leg bindings if reduced to Easy. HP is split evenly between arms and legs.