Castle Assault Strategy

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  • The bullets are listed roughly in priority order, but they aren't rigid rules, and the enemy may ignore them if it makes sense in the situation


Castle Guard and Elite Guard

  • Guards will attempt to "Counter" the last unarmed attack they received by binding that location one time: Kick -> Hobble, Bite -> Gag, Punch -> Harness
  • The guard will leash an enemy that becomes eligible
  • If a player is unleashed by another player, the guard will attempt to get that player to at least Level 3 Torso Binding before releashing the player
  • If a player's Lock Level is 2 or more under their Binding Level, the Guard will attempt to lock that binding
  • The Guard will attempt to get each player into at least Level 3 Torso Bindings
  • Guards will not team up on targets, and will prefer to split off and deal with their own targets


Maid

  • If the Maid misses, she will use "Hold Still, Please!" to get an easier target to hit
  • If an enemy seems too dangerous or lands a big hit, she will use Duster Attack to give herself some breathing room
  • The Maid will place any eligible Players onto Dress Stands, but if the player gets off, she will not reuse the stand until the assisting player is disabled enough to not be able to help
  • Otherwise, the Maid will target players at random, preferring any player who has done damage to her
  • Maids will not team up on targets, and will prefer to split off and deal with their own targets


Royal Knight

  • The Knight will use Hold Target to set up a Player to receive one of the Captain's Toy attacks, but only one Knight can use this move each turn(if there are more than one)
  • The Knight will not use Hold Target if there are no Toys unused, or if all players are currently in Toys, or if the Captain has been defeated
  • The Knight will use Lock Binding if there is a Player with a Lock Level that is 2 or more below their current Binding Level
  • The Knight will try and use Secure Victim to increase the level of a Player that is wearing a Toy.
  • The Knight may Tease a target that is bound enough to not be a threat, but she will never Tease the Captain's 'Fixation'
  • If the Captain is defeated and Knight(s) remain, the Knight can try to use Toys and Restraints to finish off the players.

Knight Captain

  • When she drops below 50% HP she will use Whirlwind of Locks to slow down the Players while she returns to her fixated target. This does not take her turn.
  • The Captain will often "fixate" on one target, attempting to get them into one of her Toys and lock their bindings and then Teasing them into submission.
  • If a player deals 3 or more damage in one turn to the Captain while she is fixating, she will change targets and attempt to get the attacker into a Toy, and then return to her original target while her Knights work on locking the attacker's Toy
  • If a player deals 5 damage or more in one turn, she will stop attacking her current target, and begin to "fixate" on her attacker, liking to break the spirited ones. Taunting attacks will also have this effect, but only that, and may be overridden by either damage rule.
  • The Captain will also call out targets for her Knights to Hold or Lock
  • Any Critical Fail against the Captain will cause her to use the free attack to try and get the attacker into a Toy.

Retainer

  • If the Retainer misses, she will use "Hold Still, Please!" to get an easier target to hit
  • If an enemy seems too dangerous or lands a big hit, she will use Duster Attack to give herself some breathing room
  • The Retainer will place any eligible Players onto Dress Stands, but if the player gets off, she will not reuse the stand until the assisting player is disabled enough to not be able to help
  • Otherwise, the Retainer will target players at random, preferring any player who has done damage to her

Maid Chief

  • The Chief will use "Time Out for you all!" and Magic Apron Blitz whenever possible
  • The Chief will place any eligible Players onto Dress Stands, but if the Player gets off, she will not reuse the stand until the assisting Player is disabled enough to not be able to help
  • That being said, she will let her Maids be the ones to use Dress Stand wherever possible, preferring to spend her turns on other things
  • If the Chief misses two times in a row, she will use "Let Us Help You!" to create an easier target
  • If a Player that is wearing an Obedience Collar spends 2 or more turns in a row struggling, she will use "Stop Resisting!" to slow them down
  • If a Player attack the Chief with anything but a basic attack, she will use "Don't You Dare!" to swap with one of her Maids.
  • If the Chief is below 50% HP she will use "Don't You Dare!" no matter what attack is used

Princess

  • The Princess will use Ribbon Storm when she drops below 30 HP, and again when she drops below 15 HP
  • The Princess will attempt to always keep an active web available to trap a clumsy player
  • The Princess will attempt to cage an eligible Player, but will not immediately recage an escaped player, preferring to bind them up a bit more, or restraining her savior first
  • The Princess will attempt to keep a player under the effects of "Obey Me!"
  • The Princess will attempt to keep a player wearing her Ribbon Dress at all times, but if a player escapes from it, she will pick a new target for when she recasts it, if possible