Alien Walker

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This bipedal walker is heavily armored, one of the aliens standing

HP: 26

Defense: 9

Passive Ability: Armored

  • On any odd-numbered hit roll reduce damage dealt to the Walker by 2

Weakness: Piloted

  • Critical hits strike the pilot. The machine will be stunned for a turn while the pilot recovers, and the attack will bypass armor.

Attacks

Name Type Notes Effects

Glue Gun

Ranged debuff
  • The Walker lashes out with an energy halo to leash a player.
  • Players may attempt to slip their leash as an action, rolling 1d20 against the original hit roll that hit them.
    • If failed, the roll is added to the next attempt.
  • Leashed players suffer -2 to defense, and -2 to hit with spell attacks.

Shield Beam

Buff
  • Projects an energy shield onto a Tenta-orb.
  • Energy shield only lasts 1 attack or until Drone's next turn.
  • Absorbs 1d4 damage from the next attack.
  • Reduces duration of next debuff by 1 turn.

Discipline Shock

Debuff
  • The walker directs a shock onto a leashed victim
  • No hit roll required.
Roll Effect Level
12+ Inflicts 1d4 damage
15+ Inflicts 1d4 damage and player is stunned.

Pheremone Burst

Buff
  • A burst of pheremones spurs a Tenta-orb to faster action.
  • Lasts 1d3 turns
  • Tenta-orb may take reroll a missed tentacle attack this turn

OR

  • +3 to effect roll this turn

OR

  • Tenta-orb may used Tentacled twice this turn.

Strobe

Debuff
  • Blasts a player with a bright strobe to disorient them
  • Effect lasts 1d3 turns.
Roll Effect Level
10+ Obscured
13+ Blinded for first turn, then Obscured

Violet Burst

AoE Debuff
  • Beams of pleasant energy flash over the subjects, sending tingles through their nerves.
  • No hit roll on leashed players as the energy crawls down the leashes into them.
  • Requires a 4-turn cooldown after use.
  • Hit players roll to resist, see the table.
  • All hit players suffer 'Filled' effect for two turns.
    • Any player critical hit gets 'Stimulated' effect for two turns.
Roll Effect Level
1-3 1d3 damage, 1 turn stunned, submissive for 2 turns if collared.
4-8 1d3 damage, Submissive for 1 turn.
9-13 1 damage, Tranced for 1 turn.
14-17 Hazed for 1 turn.
18-20 No effect

Binding Effects

Goo (Legs)

Effect Level Statuses Description
Easy Encumbered Splats of goo against the legs make walking awkward, sticking to each other and surfaces walked on...
Medium Hobbled The goo coat threatens to pull the victim's legs together, and grabs at the floor with every step!
Hard Hobbled The goo coat holds the victim's legs together, forcing an ungainly hop that threatens balance with every step, leaving a trail of goosplats along the floor!
Extreme Incapacitated The victim no longer hops, the goo having grown thick enough to turn both legs into one clumsy limb that's almost impossible to bend enough to do more than crawl!
Impossible Incapacitated The tight goo cocoon around your lower legs keeps catching against the ground beneath you, threatening to immobilize you with every step!
  • If at Hard or worse, when you choose to move, you must roll 8+leg bondage levels or immobilize yourself for the turn as the goo on your legs and feet clings to the floor.
    • You must also still make a trap roll!

Goo (Arms)

Effect Level Statuses Description
Easy No effect Gobs of goo stick to your torso and arms, but not enough to stop your movement, long as you don't press yourself against anything!
Medium Bound Enough goo to pin your upper arms into your sides has hit your torso, weighing on your shoulders and arms.
Hard Harnessed Your shoulders and arms are pinned to your sides, the weight and stickiness keeping you from making more than slight motions.
Extreme Mittened Globs of goo have captured your wrists and arms, making it impossible to effectively gesture or hold anything aggressively!
Impossible Mittened goo coats over your whole torso from shoulders to waist, pinning your arms into your sides in whatever position you last struggled them in, unable to separate them from yourself.

Goo (Head)

Effect Level Statuses Description
Easy Gagged A blob of goo splatters against the victim's lips, sealing them.
Medium Obscured, Gagged More goo is splattered around the face and mouth, sealing the jaw shut, maybe a little inside, even, blocking some of your vision.
Hard Blinded, Gagged The goo splat includes the victim's face, leaving them with a sticky mess covering over their eyes.
Extreme Hooded The goo gob is all over the victim's head, even covering their ears, leaving them unaware of their surroundings!
Impossible Hooded The victim's whole head and hair is covered by a thick coat of the sticky substance, robbing them of facial features, or any way to know what's going on around them!