Alien

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A big-eyed gray-skinned short alien with a large head, and weapons designed to capture live prey for experimentation!

HP: 16

Defense: 10

Passive Ability: Energy Shield

  • The Alien's advanced spacesuit has an energy shield built into it, granting them +1 defense while it's up.
  • The shield has 4 HP, and must be disabled before dealing HP damage. Excess damage done to the shield does not carry over to the Alien.
  • If the shield is damaged, but still up, and takes no damage for two turns, it restores itself to full HP.
  • Critical hits may either bypass or disable the shield permanently.


Attacks

Name Type Notes Effects

Goo Gun

Ranged binding - Goo
  • Target any area
  • On a critical hit, adds 1 to each area rather than rolling effect.
Roll Effect Level
1-9 Bondage + 1
10-16 Bondage + 2
17-20 Bondage + 3

Stun Blast

Ranged Debuff
  • Fires a wide stun-blast at a player.
  • On critical hit, affects two players.
  • Two-turn cooldown.
  • Contested Roll. If lost, player is stunned. Alien gets +1d6 to the roll.
  • If total Alien roll exceeds 20, player is stunned, and alien may immediately fire Goo Gun at the player.

Goo Grenade

AoE Ranged binding - Goo
  • Goo grenade is thrown, hit roll against 7 defense. One effect roll for all players.
  • On a critical hit, no evade is permitted.
  • Targets 1d3 players.
  • Targeted players roll 1d20 to avoid, subtracting their leg bondage penalty.
    • On 8+, reduce effect roll by 1d6.
    • On 12+, avoid effects entirely.
    • Immobilized players do not roll, and increase effect roll by 2
    • Crit Fails on evade increase effect roll by one level
    • A player who rolled 12+ may throw themselves on the grenade, taking an automatic 20 hit, but preventing others from being affected.
  • Each Alien carries one grenade.
Roll Effect Level
1-6 Bondage + 2, target's choice
7-12 Bondage + 2, attacker's choice
13-18 Bondage + 4, attacker's choice, must target two areas.
19-20 Bondage + 6, attacker's choice, must target two areas.

Shield Restore

Self Buff
  • Alien stands still to repair his shields. -3 to defense.
  • Interrupted if successfully hit before next turn.
  • May only be used successfully once per battle.
  • At start of next turn, shield is restored with 1d4 HP.

Probulator

Ranged attack
  • Only targets players who are bound to at least Medium on arms and legs.
  • Shoots a small robotic device which begins researching the player thoroughly!
  • May be removed by an ally's assist roll if the affected person's legs are totally unbound. If the affected player tries, they must struggle free of legs and arms.
  • Probulators inflict 1d4 damage on impact.
  • The damage inflicted on impact is increased by one and inflicted again each subsequent round.

Binding Effects

Goo (Legs)

Effect Level Statuses Description
Easy Encumbered Splats of goo against the legs make walking awkward, sticking to each other and surfaces walked on...
Medium Hobbled The goo coat threatens to pull the victim's legs together, and grabs at the floor with every step!
Hard Hobbled The goo coat holds the victim's legs together, forcing an ungainly hop that threatens balance with every step, leaving a trail of goosplats along the floor!
Extreme Incapacitated The victim no longer hops, the goo having grown thick enough to turn both legs into one clumsy limb that's almost impossible to bend enough to do more than crawl!
Impossible Incapacitated The tight goo cocoon around your lower legs keeps catching against the ground beneath you, threatening to immobilize you with every step!
  • If at Hard or worse, when you choose to move, you must roll 8+leg bondage levels or immobilize yourself for the turn as the goo on your legs and feet clings to the floor.
    • You must also still make a trap roll!

Goo (Arms)

Effect Level Statuses Description
Easy No effect Gobs of goo stick to your torso and arms, but not enough to stop your movement, long as you don't press yourself against anything!
Medium Bound Enough goo to pin your upper arms into your sides has hit your torso, weighing on your shoulders and arms.
Hard Harnessed Your shoulders and arms are pinned to your sides, the weight and stickiness keeping you from making more than slight motions.
Extreme Mittened Globs of goo have captured your wrists and arms, making it impossible to effectively gesture or hold anything aggressively!
Impossible Mittened goo coats over your whole torso from shoulders to waist, pinning your arms into your sides in whatever position you last struggled them in, unable to separate them from yourself.

Goo (Head)

Effect Level Statuses Description
Easy Gagged A blob of goo splatters against the victim's lips, sealing them.
Medium Obscured, Gagged More goo is splattered around the face and mouth, sealing the jaw shut, maybe a little inside, even, blocking some of your vision.
Hard Blinded, Gagged The goo splat includes the victim's face, leaving them with a sticky mess covering over their eyes.
Extreme Hooded The goo gob is all over the victim's head, even covering their ears, leaving them unaware of their surroundings!
Impossible Hooded The victim's whole head and hair is covered by a thick coat of the sticky substance, robbing them of facial features, or any way to know what's going on around them!