Sorcerer

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Masters of the arcane energy, Sorcerers unleash the fury of the elements to wipe out whole opposing forces at once.

WP 25 Defense 9 Morale 10

Strong Against: Arms

Weak Against: Head

Passive: Gagspeak

The Sorcerer may attempt to cast a spell while gagged, at -2 to hit, but must correctly predict whether the hit roll result will be even or odd. This attack may not be Second-Guessed, and this ability is disabled by Mouthful effect.

Passive: Second-Guessing

May reroll one attack roll per battle


Attack Type Damage Description
Bolt Spell Attack 2d4 Zap your foes with your magical powers! +1 to hit. Sorcerers who use Gagspeak on this skill do not suffer the hit penalty.
Wand Blast Ranged Attack 1d6 Whip out your magical focus and toss a stunning bolt. Targets hit by this attack have -1 to hit for next turn. Alchemists using this attack also cause -1 defense.
Magical Barrier Spell Self-Buff N/A Block the enemy's next attack with magical power. When the next attack is received by the caster, the caster rolls the same damage or duration roll as the attacker. If the caster's roll exceeds the attacker's roll, the attack is canceled. Expended once used, pass or fail. Pyromancer barriers are made of fire and inflict a fire mark on the attacker, and two additional marks if the attack is successfully repelled

Name Type Damage Description Cooldown
Fire Blast Spell AoE 1d6 Blast 1d3 enemies with a burst of fire. +2 to damage on the first target hit. 1 turn.
Chain Lightning Spell AoE 1d6 + ? Jump lightning between a group of foes! Resolve up to 3 attack rolls against enemies, and one damage roll, with +2 to damage for each hit after the first, -2 to damage for each miss after it. 3 turns.
Ice Lance Spell Attack 1d8 Throw a massive icy lance at your enemies. Cause -2 to defense for 2 turns on hit. On critical hit, this ability strikes an additional random target. 2 turns.
Mana Bomb Spell AoE, Special 2d8+2 Charge your mana into a powerful explosion. Takes one turn to charge up, make single hit roll against all enemies, but individual damage rolls. If missing ALL targets, this ability is not expended, but must be prepped again to be used. After use, the Sorcerer suffers -2 to all spell hit and damage from using all their mana on this attack, for the rest of combat. May only be used once per combat. N/A