Alchemist

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Master of potion-brewing and armed with all manner of strange chemicals, the Alchemist uses science to aid their allies and disable their enemies!

WP 30 Defense 8 Morale 11

Strong Against: Legs

Weak Against: Arms

Passive: Secret Vial

The alchemist has a secreted away acid vial to be used in emergencies. Once per battle, the Alchemist may pour the acid on a restraint. At the start of their next turn, the acid burns 2d8 bondage HP. Using the acid does not take the Alchemist's turn.

Passive: Second-Guessing

May reroll one attack roll per battle


Attack Type Damage Description
Bolt Spell Attack 2d4 Zap your foes with your magical powers! +1 to hit. Sorcerers who use Gagspeak on this skill do not suffer the hit penalty.
Wand Blast Ranged Attack 1d6 Whip out your magical focus and toss a stunning bolt. Targets hit by this attack have -1 to hit for next turn. Alchemists using this attack also cause -1 defense.
Magical Barrier Spell Self-Buff N/A Block the enemy's next attack with magical power. When the next attack is received by the caster, the caster rolls the same damage or duration roll as the attacker. If the caster's roll exceeds the attacker's roll, the attack is canceled. Expended once used, pass or fail. Pyromancer barriers are made of fire and inflict a fire mark on the attacker, and two additional marks if the attack is successfully repelled

Name Type Duration Description Cooldown
Concoction Ally Ranged Buff 1d4+1 Provide a potion to an ally! Target of effect must not be gagged, Alchemist must not be mittened. Roll 1d6 and see table below for effects. 3 turns.
Frost Bottle Ranged Debuff N/A Fling a bottle of supercold liquid at your enemy! Target rolls 1d8 at the start of their turn. On 1-4, target is stunned. On 5-7, target has -2 to hit and defense. On 8, debuff ends. Enemy gets +2 to this roll for each turn. 3 turns.
Confusing Mist Ranged Debuff N/A Throw down a cloud of smoke that leaves target enemy flailing at their allies! Alchemist rolls 2d6. On target's turn, enemy rolls 1d10. If the enemy beats the Alchemist's roll, they suffer -2 to hit for their turn. If enemy loses, they strike another random enemy for 1d6 damage. On critical hit, no resist roll. On critical failure, Alchemist is compelled for one turn. 3 turns.
Oil Burst AoE Debuff, Special 1d4+1 Hurl a jug of slippery liquid into the air to explode and coat your enemies in slippery fluid! No hit roll. All enemies receive -3 to hit. Any attack that misses by 5 or more stuns the enemy for 1 turn. This ability may only be used once per battle. N/A

Concoction

Roll Name Effect
1 Subby Love Potion Target is submissive to the next enemy to attack them
2 Muscle Tincture +2 to physical damage
3 Energy Drink Restores 1d6 HP, reduces any ongoing cooldowns by 1 turn.
4 Essence of Predator +2 to hit
5 Houdini Lubricant +2 to escape
6 Chimera Brew Alchemist may choose effect from above results