Cleric

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The Cleric devotes themselves to the welfare of the party, removing them from distress and using their powers to ensure that the team overcomes anything in their way.

WP 25 Defense 8 Morale 11

Strong Against: Arms

Weak Against: Head

Passive: Guardian Spirit

The Cleric gains +2 defense while buffing or assisting any ally.

Passive: Spiritual Surge

When reaching 0 morale, a Spirit User gains 1d6 temporary morale. This morale is lost at the rate of 1 morale per turn, or if the Spirit User becomes Helpless. This may occur once per combat.


Attack Type Damage Description
Strike Melee Attack 2d4 Whack your opponent! +1 to hit. A Martial Artist may use his leg penalty instead of his hand penalty on this ability.
Helping Hands Ally Buff N/A May assist an ally by reducing a restraint's maximum HP by 1d6. If used by a Magical Girl, also deal 1d4+1 to the restraint's current HP. May not be used if Harnessed or Worse.
Boost Resolve Spell N/A Heals for 1d6 WP or remove one duration-based debuff immediately. Only Clerics may cast this spell on others.

Name Type Damage Description
Grant Blessing Spell Ally Buff N/A Grant an ally a Blessing of Accuracy, Power, or Will, giving +1d4 to Hit, Damage, or Morale. You may recast this spell to try and reroll the effect, and choose which roll to keep. One blessing of each type may exist at a time. They are removed if the Cleric is either gagged for more than one turn or compelled.
Retribution Spell Attack 2d4 + ? The Cleric uses a Blessing to lash out at an enemy. Must be used the turn after a Blessed player receives WP damage or Bondage. Inflicts extra damage equal to the Bondage gained or double the amount if WP was lost. Must target the enemy responsible for the attack. This may only use the damage inflicted to one area of bondage.
Divine Fount Spell Ally Buff N/A Clerics may select a teammate with a blessing and cause it to radiate out from them for one round, affecting all teammates for the same values. The blessing fades from its target at the start of the Cleric's next turn.
Restore Spell Buff, Special N/A The Cleric sacrifices a Blessing for the remainder of the mission to revive an ally from 0 WP, removing all bondage from them, and restoring 1/3rd of their WP. This ability may be used between combats as well.