Hunter
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The Hunter strikes down whole groups of prey with volleys of well-placed arrows.
WP 30 Defense 9 Morale 11
Strong Against: Legs
Weak Against: Arms
Passive: Volley Fire
Anytime the Hunter's base hit roll exceeds an enemy's defense by 5 or more on a ranged attack, they may immediately make a Projectile attack on another target. This may only occur once per turn.
Passive: Skillful Precision
The character scores a critical hit on 19-20 hit rolls
Attack | Type | Damage | Description |
---|---|---|---|
Projectile | Ranged Attack | 2d4 | Strike your opponent down from a distance. +1 to hit. Hunters may use this attack regardless of movement. |
Concealment | Self-Buff | N/A | Find a safe spot to settle into. Removes all defensive penalties from Standing Still. Lasts until struck by an attack or you choose to move. Rogues using this ability automatically dodge any hit roll that is a multiple of 3. |
Thrust Kick | Melee Attack | 1d4 | Force an enemy backwards with a powerful kick! Your target may be ranged attacked, and may not use any melee attacks on the next turn, regardless of movement. Gunslingers who exceed enemy defense by 3 or more may immediately use Projectile on this turn. This attack ignores arm bondage penalties, but may not be used at hobbled or worse leg bondage. |
Name | Type | Damage | Description | Cooldown |
---|---|---|---|---|
Piercing Shot | Ranged AoE | 1d10 | Choose up to 3 enemies, roll one hit roll and one damage roll. Reduce the roll by 2 after each hit, resolve each target in sequence. On critical hit, damage is increased by 1d6 and does not reduce. | 2 turns. |
Snare Trap | Self Buff | 1d4 | Plant a trap to defend yourself against attack. The next melee attack against the Hunter suffers -4 to hit. If the attack misses, the enemy takes damage, suffers -3 to defense and is unable to use melee attacks for their next turn. If the -4 would reduce an enemy's hit to 0 or below, enemy is stunned instead and receives +2 damage. | Until triggered |
Rain of Arrows | Ranged AoE | 2d4 | Hits up to 3 enemies. Any critical hit does not increase damage, but causes all attacks in the Rain to hit, even if one has already missed. | 3 turns. |
Call the Shot | Self Buff, Special | N/A | Line up your next shot perfectly. If your next attack hits, it is automatically a critical hit. If your attack would miss, resolve it as a normal hit as though it would have hit the target for its exact defense. | 3 turns. |