Palace of Sin

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PAGE UNDER CONSTRUCTION

  • Bondage Adventure has a major rework in the gears, and any actual numerical data pending attacks or stats is up in the air like a fly ball. Numerical balance is subject to change without notice.

The author is copy-pasting things from other pages to get her formatting right. If you see duplicate info from another campaign, disregard it.

Deep in the metropolis of Cordova, the sex-slave trade is in full swing. A black-market, gang-owned slave training facility is operating under the radar of the law, courtesy of some hefty bribes to the important officials... bribes sometimes consisting of people. With the police and government of Cordova turning a blind eye to the blatant sexual slavery, it comes to our group of adventurers from the outlands to bring some frontier justice to the inner city.


Entry

  • There are two routes, which will affect the balance of your fights. Each 'method' will alter the encounters, consideration for two different boss fights, one for each route, is ongoing.
    • To put a stop to the Palace of Sin, take down their leaders so they have no direction, Master Sodom and Mistress Gomorrah. Rumor has it that you can also liberate all of their slaves, which will make them go bankrupt before they can capture more -- slave training is not a quick thing! (Second goal under consideration)
      • The first way in is obvious. CHARGE! While the police won't help you, they don't 'officially' know the Palace exists, and won't try to stop you either. Charge in, weapons out, and take what you want by force. You can expect heavy resistance, and might end up with a collar instead of a medal...
      • The next way is fakery. Let them capture you in their hunting grounds, and break out of whatever bondage they put you in to attack them from within. This route might be the only way to keep Headmaster Sodom and Headmistress Gomorrah in the building long enough to fight them..


Brute Force

  • There are no trainers out front, just greeters. A small show of force will send them scurrying, but heading inside afterwards will meet their full opposition. Fight from floor to floor to reach your destination. (3 fights total, considering making 'alternate boss fight' for liberation of slaves for this route.


Whimpering Slave

  • Go to their primary 'recruitment point', and pretend to be a helpless denizen of the city. Try to hide your weapons, get captured, and taken to processing for your first training session. Break out of your gear before the trainer(s) get there, and show them you're not what they think you are! Their leaders won't have time to leave the premises if you attack so suddenly...
    • This route has the boss fight with Headmaster and Headmistress, 2 fights total, but possible to end up in partial bondage when starting!

Break Room

  • You can catch a break between fights here, because the doors lock... for a time. This room is filled with trained slaves however, and more poorly-fared heroes may be found here by their companions.
    • This room can be used to get yourself some backup and rescue fallen comrades, or to partake of the slaves yourself to relieve the tension... but not both.

Office

  • This is where Master Sodom and Mistress Gomorrah await those who fake their way in. Rumor has it that it's only called an 'office' for legal reasons...

More Rooms to Come

  • This room is a placeholder to remind the creator to add more rooms as she writes the campaign.
  • Possibility of Slave Holding Facility for alternate boss fight.

Palace of Sin GM Notes

Living Suit Strategy