Bandit Hunt

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The kidnapping trade has gone up recently, wayfarers snatched for ransom or selling in the slave trade. You are being sent to put an end to this problem!

First Phase: Searching

  • Having a Hunter along could help with the search
  • A woodland search could give you the element of surprise, but you might hit a trap on the way to the bandits.
  • On the other hand, you know the roads they watch, and you could find them in the act, or let them find you! Of course, that does give them the initiative.

Second Phase: Tracking

  • Time to hunt down the bandits, using the information you got out of the first group you took down. You know there's a camp nearby, with someone who could point you to whoever's behind the latest upsurge in banditry.
  • You can attack during the day or during the night. Day is less risky, but you won't be able to sneak up on the enemy. At night, fighting may get harder, but you could get the drop on the enemy. Perhaps a Rogue would help in a night assault...

Third Phase: Duel

  • There's too many bandits at this huge camp for you to fight, but the Chieftain of the latest bandit tribes is definitely here. Your best chance is to come up and challenge him to a duel! Of course, if you all lose, no doubt you'll be his latest conquests.
  • Be careful. The bandits may have their own code of honor, but during the fight, straying too close to the ring of spectators might tempt one of them to do something!


Bandit Hunt GM Notes

Bandit Strategy